Learn how to use LaunchBar, from Objective Development, to carry out nearly any Mac task more efficiently. In the meantime, unless we receive a lot of feedback suggesting that customers want an update badly enough to pay for it, it’s unlikely that we’ll put the time and effort into doing one. For years we had assumed that if and when LaunchBar had a major new release, we’d update the book at that time…but that hasn’t happened and we don’t know if or when it will. In theory, the book could be tweaked to account for the revisions to LaunchBar and newer versions of macOS. It still functions more or less as described, though it has some newer features too. LaunchBar 6 has had a bunch of minor updates, but no major ones, in the last eight years. Specify the URL and a name of the window or frame.Note: This book is mostly up to date. To check more complex interactivity, choose Control>Test Movie.ģ.1 Disable the button before modifying it: choose Control and deselect Enable Simple Buttons.ģ.2 Select the button on the Stage, choose Window>Actions.ģ.3 Click the + sign and choose Get URL. It is invisible and usually does not have to be created.Ģ.4 Choose Edit>Edit Movie to switch to the movie-editing mode.Ģ.5 Drag the button symbol from the Library to the Stage and check the interactivity of the button: choose Control>Test Movie and test the button. If you create text or other images on the stage, they will appear on the mouseover state in the movie.Ģ.2 Select Down, the third frame, choose Insert>Keyframe and modify the image.Ģ.3 The Hit state defines the active area of the button. Flash switches from the movie-editing mode to the symbol-editing mode.ġ.3 Check if the Up frame is selected and create an image for the Up state of the button.Ģ.1 Select Over, the second frame, choose Insert>Keyframe and modify the image by changing colour or shape or both or by creating a new image. press, release, roll over):ġ.2 In the Symbol Properties window enter a name and choose Behavior: Button. It has four states related to the mouse events (i.e. When you edit a Symbol, the changes affect all Instances.Ģ.1 Select a Symbol on the Stage and choose Edit>Edit Symbols: the movie-editing mode changes to the symbol-editing mode.Ģ.2 Edit the Symbol and return to the movie-editing mode: Edit>Edit Movie.Ĭhanging an Instance does not affect other Instances or the original Symbol.ģ.1 Change the scale and proportions: select the Instance on the Stage and use the scale modifier.Ĭhoose Window>Panels>Transform and in the window modify Scale and Rotate.ģ.3 Change colour properties: select the Instance on the Stage, choose Window>Panels>Effects and modify Brightness, Tint, Alpha or Advanced.ģ.4 Choose Modify>Transform and select an option.Ī Button is an interactive type of a Symbol with a special Timeline. jpg formats).īitmap files should be saved in a 72 pixels/inch resolution (File>Save for Web) to minimize the size of swf files. You can also import files created in Illustrator (.ai or. pic formats) choose File>Import, find the image, import it and convert it to a Symbol. If you want to use the content created in Photoshop (.jpg or. The image on the Stage becomes an Instance of the Symbol and the Symbol of the image is stored in the Library. In the Symbol Properties window type the name, select the Behavior and click OK. use the drawind tools to create a symbol or import mediaġ.3 Choose Edit>Edit Movie and in the movie-editing mode drag the image from the library to the Stage.Ĭreate an image on the Stage, select it and choose Insert>Convert to Symbol. Use Symbols to reduce the file size and speed the movie playback.ġ.1 Choose Insert>New Symbol, in the Symbol Properties window type the name, select the Behavior and click OK.ġ.2 Flash switches to the symbol-editing mode create the content: An Instance is an occurrence of a Symbol on the Stage. If you want to change these properties choose Modify>Movie and in the Movie Properties window enter new data.Ī Symbol is a reusable graphic image (Graphic), button (Button) or animation (Movie Clip) stored in the movies Library (Window>Library). The default frame rate is 12 fps, the dimensions of the Stage are 550 x 400 pixels and the colour of the Stage (Background) is white. Panels are accessible from Window>Panels and/or from the Launch bar. Open Flash: the application opens the window Untitled 1 displaying the Toolbar, the Timeline with a Layer 1, the Stage and the Controller. The following instructions will be used during the studio tutorial. Janczak for ∽esign & Information Architecture
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